Unity piece developed for the 2022 Digital Arts Computing BSc degree show 'Ephemerence.'

Procedural generation worlding piece created using the Unity game engine. This piece generates new landscape data using Perlin noise and fills this new world with randomly generated variants of the objects and humans. As the program runs it sporadically generates a new terrain and plethora of objects to fill this topography, creating brand new scenery each time it regenerates allowing the user to explore brand new spaces and possibilities within this new environment. It celebrates ecosystems and landscapes with minimal human development, creating and allowing wild spaces to just exist without a need for mass human capitalistic involvement. All people loaded into the space are restricted in their movement, capturing this moment of peace.

Control camera movement by plugging in a game pad or xbox controller, or scroll on a mouse. 

Is still in development so if you have any suggestions or comments on this piece I'd love to hear them! 

Leave a comment

Log in with itch.io to leave a comment.